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7 November Maya to XAML Goes Open Source!!Maya To XAML is now available to developers at large to help build its integration into Maya. If you're a 3D graphics developer or just looking to learn more about Maya or XAML, the project is now accepting requests to join so get on over to CodePlex and sign-up!! Download Microsoft Expression Interactive Designer to easily view and edit the XAML exported from Maya. 9 August Maya to XAML Updated for Maya 8An update for Maya to XAML is now available on Highend3D.com. It has basic support for animation and should work fine with .NET Framework 3.0 July CTP. See the ReadMe.htm file for detailed changes and specifics on animation. Hope you enjoy and please let me know if you have any feature requests or issues. 3 March Maya to XAML February UpdateIt's finally here! I got around to creating a release build of Maya to XAML for the February WPF CTP. It's not quite feature complete but it's getting there. I added some helpful grouping features so that Maya groups are converted to a <ModelVisual3D> node and the Maya group's content is nested within the <ModelVisual3D.Content> tag. Transforms are also applied to ModelVisual3D, as well as individual objects, so you get the inherited transform behavior with each transform in it's original state.
The export options are updated so that you can specify export, or not, for normals, meshes, lights, cameras, etc... I added lights and cameras to the exportable objects. Animation is getting close to completion but I am swamped with higher priority features, like optimized mesh data.
Keep a look out for a future release that includes animation, XAML formatting, and a few other helpful features. Please let me know how I can improve on this plugin so that it's more useful as a tool for professional developers and designers. Enjoy!
21 November Maya to XAML November CTPThis update fixes some syntax in the XAML and has a couple minor changes to work with November CTP. Keep a look out for an update that comes with animation export and more! I havn't had a ton of time lately so I've had to work on it during my days off. Let me know if you have any other features that you would like to see and I will try to push them into the final build. - Updated for the November CTP WinFX Runtime
- New lines used for mesh data - Added named meshes and groups 17 October Exporting a Maya Model to XAML with Textures and MaterialsIt was a very busy weekend. I wrapped up the tutorial for exporting Maya meshes to XAML, with textures! I resolved some bugs in the plugin, and posted an update here:
http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html You can find the tutorial below at: http://www.highend3d.com/maya/tutorials/modeling/polygon/237.html Acknowlegements: A big thank you goes out to Michael Aarsvold, an employee for EA games, for helping to fix a couple bugs in the Maya To XAML exporter and for providing this cool bug model in this tutorial. Also, thanks to Brian Buchmann for helping me with some bugs in the Maya To XAML exporter.
This article illustrates the Maya To XAML plug-in, emphasing successful export of model data with textures. Please note that the plug-in is still in the development beta and still requires a small amount of cleanup before you have the ability to export model and textures. Future releases will incorporate settings which will allow you to specify these options during the export. Why export Maya to XAML? This will allow for 3 dimensional interactive user interfaces. It will not be long before all applications incorporate XAML in one aspect or another. This tool provides the designer with a bridge to the developer. The Original Model: The example below is a screenshot of the Character created in Maya. The left screen is the inverse kinematics and mesh (polygon) data. The right hand screen shows the skin of the object in open GL. Preparing for your Export There are a few parts to this model that will need attention before the export. You will first need to modify your source model. I recommend that you save a copy of your scene as the clean version used for exporting. In the scene above, skeleton transforms of the skin must be baked. Select the top level object group node, in this case "Bug", and choose the Skin > Detach Skin Options Button. Choose the settings shown below and click detach: You can delete your models skeleton after you've baked the skin. You might notice from the picture above, that the right and left side of the bug's body are identical. Instances of the left side objects were used for the right side of the body. That is to say, the same polygon point data is used for the right side as is on the left. The instances must be made into their own polygon points in order to be recognized. To do this, select the instanced node, duplicate the node, and then delete the instance. The Maya To XAML plugin does not currently capture instanced nodes, so only one side of the mesh will get exported, unless the instances are turned into their own mesh data, as mentioned above. Because the mesh instances were exact mirrors of their parent instance, their scale is -1 and their normals are flipped. The scale needs to be frozen on both groups and objects. To freeze the scale, select the groups and objects in the outliner and go to Modify > Freeze Transforms Options button. Choose the settings shown below and click freeze transforms: After the transforms are frozen, you can either leave the "opposite" attribute checked for automatic normal flipping, which will have the Maya To XAML exporter automatically flip the normals. This is located in the Shape Node>Render Stats>"opposite", or you can reverse the normals of the uninstanced, frozen mesh, by going to Modeling>Edit Polygons>Normals>Reverse. Before you export the model, you will need to go to Edit>Delete All By Type>History. This ensures that no extra mesh objects or other data is exported. Once you've deleted the history, you can choose "export all" from the file menu and specify XAML. Exportable scene data is saved to the xaml file. To view the xaml file, you can try installing the WinFX SDK September CTP, which comes with a presentation host, for viewing xaml files directly in Internet Explorer. Checkout the xaml version of the mesh below: As refinements are made to this plug-in, some of these tasks will be automatically handled by the exporter. In the meantime, I thank you for testing my product and I hope you enjoy. You can download the latest plugin at Highend3d.com Send any feedback or screenshots of cool stuff you've done or errors you've encountered. Glossary of Terms
14 October Maya to XAML Exporter Updated (materials, textures, transforms)** If you recently downloaded the update for Maya to XAML, I just released a new update again to resolve normal and model direction.
Some Tips on Exporting: -Some mesh types need to be combined using Polygons>Combine, before exporting. -Removing groups will ensure that all of your objects are exported. -You should delete unused textures and materials before exporting. -Delete all by type history will also help to export the mesh properly. So it's been a week since I released Maya to XAML and I'm releasing an updated version already! The plug-in is now capable of exporting materials, textures, and transforms(rotate,scale,translate). I anticipate an updated release that includes animation in a couple weeks and a release before that, which will include lights and scene data. I have a new download location for you as well: http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html I will also have a 3d character demo from a game developer at EA games. Michael Aarsvold will be developing a rawkin character, with baked textures. Check back on my site in a few days for the demo/tutorial. 7 October Symbiotic Design: Maya To XAML ExporterSymbiotic Design: Maya To XAML Exporter Using Alias | Maya with Microsoft Windows Presentation Foundation* aka Avalon **** Updated For Maya 6, 6.5, and 7. Now includes textures, materials, and transforms! Download MayaToXAML Beta 2 If you receive an error opening the zip directly from the site or the file is empty or corrupted, try right clicking the link and saving the file to your desktop before opening. * this software is distributed freely, as is, with no warranties. Installing Maya To XAML
Using Maya To XAML
Note: If your mesh is NURBS, you will need to convert it to polygons. To convert to polygons, go to the Modeling view and select the mesh. In the Edit NURBS menu, click the Rebuild Surface Options button icon. Choose the Polygons option, in the Output Geometry section and click Rebuild. You can optionally combine all meshes in your scene, before exporting. This is suggested, for this version of the exporter, since models are not translated to new XAML scene locations during export. However if you need to apply materials to each object separately, you can translate the models in Visual Studio .net after exporting.
Here are some tests I ran for the exporter. I ran the export on an 18mb mesh and loaded it up in Visual Studio .net 2005. Here is the Maya view of the model. A huge thank you to Mike Fudge, an awesome 3d artist for EA Games. His works include The Matrix, NHL 2005, and more!
New Features
Future Features
Known Issues
A Quick History of Maya and XAML/WPF Better graphics is the singlemost important feature of a compelling UI, and upstart companies such as Wavefront and Apple realized this. Enter a surprising player in this field, Microsoft. Microsoft applications have not been known for their compelling user experience. Windows is a form meets function application, having none of the aqueous design like Mac OS X, for example. The dark horse in this race, Microsoft made a non- headline-making purchase of Softimage. Was this a peek into what they hoped to add to their user experience? I can only imagine that Microsoft's rationale for this was to fill the gaps with Avalon, their next highly anticipated Windows Presentation Foundation and Windows Forms predecessor. |
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